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Online ranks for each level and mode will definitely keep us playing, but that's not even the half of it. Destruction is everywhere, and the creepy alien roots sprouting from the streets and buildings in certain areas are very eerie indeed. From the environments to the cutscenes to the interface, it's a wonderful sight to behold and gives the experience a really gritty feel. It can feel a little jarring that your view is always locked to your commander, but since you're around your convoy 90% of the time, it doesn't matter all that much.Īnomaly is a seriously polished game. Space bar is for upgrading troops, while the aforementioned mouse wheel oversees the action from above.
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Moving your commander around is a simple click and hold, while using powers falls to the right mouse button. It really helps that the controls are such a breeze. Weighing up which matters more to you is a whole game in itself. There will be obvious routes that go through the least number of bad guys, yet some of the tougher routes will provide more resources and ultimately a better score. Scrolling the mouse wheel zooms out of the action, allowing you to easily divert your troops away from danger. You're required to stay near your convoy to make sure it doesn't come a cropper, but regularly you'll need to move away from them to grab supplies - this can be nerve-racking, as you hope that they're still alive by the time you get back.īeing able to select the convoy's route is also great fun, and gives the experience a real tactical feel. As you've got a limited number of power-ups to use, keeping a balance between letting your troops fight it out for themselves and throwing a spanner into the works, such as whipping up a sandstorm or throwing down a decoy, is a marvellous thing. It's incredibly simple, yet works so well. Instead, you run ahead collecting resources and power-ups, which can be used to bump up the health and power of your guys. You don't have any control over your individual units, besides being able to choose their path through the winding roads of Baghdad and Tokyo, hence they will simply shoot at whichever enemy is closest. You take control of a single commander, darting around the battlefield and keeping your convoy alive and well. Your mission is to lead a squad of units into the heart of the alien swarm, bypassing or destroying the towers and killing off the key components of the alien invasion. The story goes that alien ships have crashlanded in various world cities, and unleashed hordes of alien towers to block the path into each core. You'll need to take specific routes to dodge around some of the more nasty enemies It's hard to believe that this is an indie title, such is the flair emanating constantly from every twist and turn. It's a daunting challenge, but one that proves an absolute breath of fresh air, with a gorgeous amount of polish and innovation drummed through the game's very core. Roles are reversed, and with it strategies flip to suit the role.
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Rather than place down towers to stop an incoming convoy, you are the convoy. It's the idea of reverse progression that gets our hearts racing - rather than watching our character push forward through a game, we revel in watching the enemy not getting very far at all.Īnomaly: Warzone Earth, then, is like the double negative of tower defence games. You had wonderful titles such as Defense Grid: The Awakening and PopCap's quirky Plants vs Zombies, not to mention console games like PixelJunk Monsters and Ninjatown. Tower defence games were a huge highlight of the last decade of gaming.
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