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Torchlight 3 achievement guide
Torchlight 3 achievement guide








torchlight 3 achievement guide

Like I dunno - maybe the art will be easier for them? (This spell is blue with red sparkles instead of red with blue sparkles! Totally different!?) Whereas if you add a new base class then that's a huge art/animation commitment (?) but the potential seems to be there to add other relics? similarly to how in Titan Quest you get to pick from two different classes, you end up with N 2 combinations. While on the surface perhaps none of the classes are exactly what I want, the idea that you have a relic based subclass means that there should be (in theory) a lot of replayability.Į.g. IMO the classes are all half baked with some good ideas that aren't explored fully. Before the update, she needed ghost visage (which incidentally has one of the best ammo buffs) but the relics offer some defensive options to sub in for that and let you take a different one.

#Torchlight 3 achievement guide update

Since the Relic update Sharpshooter can actually make a choice about what adventure skill to take. Since you can't mix and match the cars how you want and the lead car is always there, the shield car is completely underpowered since the size reduction, then the only choice to make is Flamethrower or Mortar and whether or not to take shocking rounds (hint: if you are going conductor tree you need shocking rounds). The Railmaster is actually not very customizable and the train was supremely nerfed when they reduced its size by like 50% but didn't scale up the range on its weapons/shield car. Honestly, it is the worst designed of all the classes.įorged also shouldn't do ranged and melee together since the trees internally synergize and use different weapon slots, it is actually detrimental to waste any points as a melee forged in ranged and as a ranged forge all you need is Ramming Robot to get out of tight spots and maybe the force field for defense. It's a rotation not a balance and since Dark has several "set and forget" abilities that generate light charge, it's really just "Light Mage with Dark Spears or later Entropy" as the de facto correct build to maximize charge. You push up the light bar, trigger it, then push up the dark bar, trigger it, then push up the light bar. The Duskmage does not have to balance resources. The ammo mechanic is interchangeable with mana. The sharpshooter is mostly bog standard archer skills with a few interesting if nonsensical summons like the goblin army and the ball of rats.

torchlight 3 achievement guide

The endurance mechanic is like an ex meter in street fighter only you dont choose when to use it. With the railmaster you get a huge buff just for having s train nearby so one point in building a train is basically mandatory (indeed they assign your first point to it). The ranged tree for forged is also underbaked and the chest cannon is a dead item slot if you go melee. The vent abilitied are more powerful the more heat you use them with and their cooldowns match up with the rate at which you can generate heat. The heat fills up as you use most abilities and then you use a vent ability to dump it. It feels underbaked.įorge heat mechanic is like Rage not like mana. You just fill up one side, trigger it, then fill up the other side.










Torchlight 3 achievement guide